But."Self Care" is popular is sill used by many players. Even using Bond can get you to someone to heal you/someone you can heal. Plus, you can heal others faster with botany. On average, you need to heal twice a match and with botany, you can heal yourself 2x with most medkits (brown medkit with 1 ad-on) AND faster too. However, simply bringing a brown med kit with add-on + botany is a better option than self-healing and you heal others faster. Letting someone else heal you takes 16 seconds now you have used 16 seconds of theirs which is back to 32 again. 5 - I know you would think this is the most valuable perk in the game but it slows down the whole team. 5 - Really useful when going for protection hits 5 - really useful but not something you can use the whole match or every matchĮmpathy. Sprint Burst 1 - (some would consider it essential but it takes time to learn how to use correctly i.e. 5 - almost as cool as prove thyself except it only works on others actions and not yours Prove Thyself 1 - (I consider this essential), this is 1 of 3 of the perks that can speed up generator progress I unlocked almost all survivor achievements without getting higher than rank 10 or without levelling most characters past 10 (used to be 20 for 3 perk slots). Again this is my style of playing which is this I tend to stay in the back and work on generators primarily, find ways to heal others, ignore chests/totems, I don't play in parties, do OK in a chase and can not dodge well at all. I would recommend first working with David, Dwight, Bill, and Claudette as your survivors to start levelling up PAST level 10 and using their teachable perks. So, you will likely simply NOT purchase any perks between 35 and 40 when all three teachable perks are available at 40 OR only purchase "Decisive Strike" if by some miracle it is in the store/"Shrine of Secrets". Laurie's decisive strike is HUGE but unlocks at level 40 and her other 2 perks are not great to have. So, if a character only has one good perk, and it is listed last it might be in your best interest to look/hope for this perk in the store. These perks are also listed in the order they appear in their bloodweb. 5 fairly useful and 0 is useless or useful only against certain killers/situations or in a unique build. This is my system of ranking with an emphasis on the usefulness of perks for all playing styles immersive, objective, evasive or protective. These are subject to opinion, update changes and playing style but are based on popularity and also my experience. Shape "Save the Best for Last" ESSENTIAL SURVIVOR PERKS * Read the below for my opinion on why Self Care is not listed IMO Top 10 TEACHABLE Killer Perks: These Top Ten lists are in consideration that you are primarily concerned with achievements as opposed to trying play at high ranks.
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